

Even when venturing onto the barren surface of Mars, it feels dead. The visuals are intricately thought out and help tell the story of a planet that is completely alien.

What the game does successfully is trick you into believing or not believing what you saw is real or fake by having Shane suffer from hallucinations as you progress in the game.Īs you move throughout the habitat on Mars, you can tell much care went into crafting the environment and making it as believable as possible. Because you get a peek at the horror that you’ll face later in the game, it deflated the tension and fear I was supposed to feel when I progressed in the game. The game uses this moment to also show you how to interact with objects in the world. Actually, we’re still in his dream and are about to get a taste of what a cold, isolated alien world feels like. The game begins with Shane frantically waking up in his quarters from a nightmare, or he thinks he’s awake. Probably because people don't like horrors, or not many studios make them, as they don't sell that well and if they don't do it right, it is problem.I thoroughly enjoyed moments of the game, but I finished it with mixed feelings about how Rock Pocket Games chose to weave the many storylines that feel unfulfilling with the gameplay.

Also this should be probably VR as well, that would ramp up sales massively ! PS: It is pity we don't get better more of an adventures like Call of Cthulhu - old game. There is also bug preventing you from finishing the game, not fixed months supposedly. It is more horror/adventure than about complex story and it does fine in my opinion, tho i expected maybe more monsters, or some scary chase/fight. If you expected master piece like Call of Cthulhu you should look elsewhere, but it is still decent game and fun to play. Didn't noticed anything wrong with acting. Game has amazing graphics and atmosphere.

You were there to do task, it was very quick, while story was evolving at the same time. And there were different puzzles, at different locations, while there were also dialogues, so it is not like you would have to do repeatedly annoying puzzles just to move on. While i had more feeling from the game that puzzles weren't annoying and are quick to solve. While i had more feeling from the game that puzzles weren't So people said there is to much walking and annoying simplistic repeating puzzles. So people said there is to much walking and annoying simplistic repeating puzzles.
